Jesse is an agent of the Rentier Institute, a secret organization dedicated to the eradication of supernatural creatures such as the Sanguisuge, a conclave of vampires with broad powers that feed on remote populations of some sprawling america. Along with his partner Edgar, they pursue a high-ranking officer, Peter D’Abano, who is trying to convince his species’ governing bodies to open the ban on an all-out war against humanity before his technological advances nullify the supernatural advantage they enjoy. The leaders reject his plan and only Jesse’s untimely appearance prevents him from staging a coup.
Back at the Institute’s headquarters with his head, the agents run into the deputy secretary of war, who is there to see firsthand the demonstration of a electric gauntlet that could tip the scales to Washington’s side. However, during the event, D’Abano’s daughter attacks the Institute with all the hordes of her relatives, decimating the agents, rescuing her father, and putting the federal agents on the ropes. The first phase of a carefully prepared plan to restore the Sanguisuge empire over the continent.
Flying Wild Hog is a Polish studio known for the Asian-themed Shadow Warrior trilogy. In evil west have switched to a third-person perspective and a setting that blends tradition steampunk with gothic horror and tales of the American frontier, but maintaining the foundation of intense action. Jesse has at his disposal an arsenal that starts out very small but progresses at a steady rate during the approximately twelve hours that the campaign lasts, exponentially increasing his resources in combat.
Beyond the obligatory rifle and revolver, the real star of the show is the gauntlet. The combat in evil west it is point-blank, with waves of monsters mercilessly besieging us from all sides, forcing us to develop strategies to control the battlefield and establish a hierarchy of priorities, in much the same way as it did Doom (2016).
Thanks to an extensive skill tree and loadout upgrades, there’s plenty of scope to customize a particular playstyle. If we add to that a wide variety of enemiesIn the end, there is a very complete combat system that works with the precision of a Swiss watch. It is true that it can get repetitive, especially towards the end, when the game has already revealed its cards and decides to launch against the player to the kitchen sink in some slightly absurd difficulty spikes, but even in such extreme circumstances, Design seams hold up to pressure.
Despite being set in the American West, the artists of Flying Wild Hog have been able to provide a huge variety of scenarios: rocky canyons at sunset, snowy mountains on stormy nights, oppressive and unhealthy swamps, desolate small settlements, forests cloistered in mist… There is always something visually interesting just around the corner, even if it is true that all of these scenarios would have welcomed more eloquent level design.
There are a few detours to find money or upgrades, but the few interspersed puzzles are too simple to be of much more than a mere moment of respite between skirmishes. The horrors that Jesse faces owe much to Stephen King imageryespecially to his magnum opus the dark tower which chronicles the misadventures of gunslinger Roland Deschain through the author’s multiverse.
The story has a large cast, long dialogues, and neat cinematics, but it fails to build characters that matter to us. Jesse is a nasty turd that doesn’t stand out at all and that seems to have been taken from the same recycling bin that half the video game protagonists of the first decade of the century were thrown into: grim-faced Caucasians and low emotional intelligence
There is an interesting conflict that underlies the entire plot when his father is infected by the antagonist and decides to keep him alive and try to find a cure for him – a courtesy no one else at the Institute has ever enjoyed – but the resolution remains. pretty wasted. In general, the entire campus tends to caricature, especially the deputy secretary of war, an execrable politician who displays such atrocious misogyny that it is even comical in his absurdity.
Still, it is a very remarkable game that deserves a chance for anyone who feels the craving for a proposal for unleashed action, halfway between western and terror. A pleasant surprise that unfortunately has gone unnoticed in the closing stages of the year given the avalanche of great titles that have flooded the shelves.
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