Marvel’s Midnight Suns Final Preview

I’m really enjoying Marvel’s Midnight Suns so far, having played about 15 hours of the tactical RPG, which is inspired by XCOM games. Removing XCOM’s frustrating percentage system – which could make even the most well-planned strategies have a chance of not working – makes tactical turn-based combat in Midnight Suns a whole lot more fun. And thanks to the deck-building card system, chance always enters the equation, creating a healthy challenge.

You can expect more words from me regarding the actual gameplay of Midnight Suns when the full review embargo lifts. For now, I want to briefly touch on an aspect of Midnight Suns that we haven’t had a chance to see much yet: the writing and the story.

To recap, in Midnight Suns you play as the hunter, prophesied to defeat your mother, Lilith, and seal her dark magic forever. You are tasked with leading the latest iteration of the Midnight Suns, a team of superheroes with powers that intertwine mystical and supernatural, taking on the demonic forces of Lilith and the members of HYDRA she enthralls. Lilith’s war against humanity also attracts the attention of less magic-inclined heroes, so your efforts are also supported by members of the Avengers and X-Men. Each character has their own unique abilities, represented as cards in a deck, allowing you to change your strategies depending on who you bring on a mission.

I wasn’t expecting such an action hero-centric story, given the namesake Midnight Suns. It’s a bit by the numbers, even by superhero fiction standards, so major plot points can be seen a mile away and moments of heartbreak or tragedy don’t get enough room. to fester, because the wisest heroes do not hesitate to fill the silence with jokes to liven up the situation. So far, that’s keeping the game’s story from being great, but it’s definitely not bad at all. If you’ve watched any of the team-focused MCU movies, you already know what you’re getting with Midnight Suns – this game feels more like the MCU’s light-hearted take on Age of Ultron and less like the darker comic book of Midnight Suns series of books.

Between major plot points, Midnight Suns lets you explore optional, more personal side stories. And it’s in these small interactions between the hunter and the individual members of his team that the game manages to bring out the incredible moments. Building your friendship with certain heroes unlocks additional cutscenes and conversations with them, many of which result in heartwarming revelations or devastating discoveries. Magik, in particular, is one of the best-written characters in Midnight Suns, and his Friendship with the Hunter arc – which sees the two bond over their respective struggles with their innate darkness – was my favorite part of the game so far.

Marvel’s Midnight Suns Final Preview – GameSpot